Basic Walkthrough 1. Troops
This is by far the most important thing that I have learned through other tribe members and players that I have found. Troops define the player, not points. It is extremely important to keep at least one defensive troop (spearmen or swordsmen) per village point in your towns. Also make sure to upgrade both spearmen and swordsmen to level 3 in every town you have. Just because you have a lot of points does not mean your strong, I just nobled a 5000 point village with only a few hundred units on defense. So if your sitting at 2500 points with a strong army you could easily take over a similar village.
2. Attacks
Once your defensive situation is figured out you will want to start thinking about building up an army.. no you do not have an army yet, spearmen and swordsmen don't count (They are defensive.. not offensive). When you feel it is time to attack another player you will need axes and light cavalry. As many as you could build without sacrificing your defensive troop production. If the player has over 1000 points you will also want to build rams to take down that wall. To give you an idea of what you might need, a little over 200 level 1 rams will take down a level 20 wall to 0 (see section 5 for a more detailed approach). I wouldn't recommend using catapults unless the attack is purely to set a player back a little bit (retaliation maybe??).
3. Nobling Targets
In terms of how to get/use a noble there are excellent posts found elsewhere and you should refer to them. However, I really think this is what separates players like ::insert random top 10 player here:: from the rest of the pack and something that I'm trying to emulate as well. You won't see him nobling small abandoned villages and building them up from there. It takes too much time! To build a village from scratch into a decent size village could take about 3 weeks. Now would you rather spend that extra day nobling a further village or get one quick and spend the next 3 weeks trying to build that village into something you could have already had? Easy answer to me. When picking targets points do matter. Since you want to build as few buildings as possible in your new town you can try to pick the one with the most points and the smallest tribe. It's a tough equilibrium and post on your tribal forums if you have any doubts. If you pick the right targets you could consistently gain 3k+ villages and never have to worry about building up your first academy ever again.
4. Managing Towns
I'll be honest this is something that I still have a lot to learn but I will still share what I have read and heard works well. When you get past your 2nd town you will realize that you can only have so many troops per village. 24,000 may seem like a lot for a maximum population, but in reality it is not nearly enough. It becomes a problem when you are maintaining a good level of defensive troops and trying to maintain a decent attack army. If you try to have both a defensive and offensive army in each town you will run out of technologies and troops. What a lot of players have done is try to maintain 1 or 2 defensive towns per 1 offensive town. Now the definitions of what a "defensive" and "offensive" town are what I am still learning. From my understanding your "offensive" towns will have level 3 upgrades for spear, swords, axes, and light cavalry with 3 left for whatever and your "defensive" towns will have level 3 upgrades for spear, swords, scouts, and whatever else you feel like using resources on. Obviously you won't be producing as many defensive troops in your offensive village with the assumption that you will support it with the extra troops in you defensive village. I have no idea how many units of each to place in a offensive town and this will take a lot of trial and error on our parts.
4. Make Friends
Alright tribal wars is not like Contra (the videogame), you can't just kill the whole world with one or two people. You will need friends along the way to provide support if/when times get rough. This is why sending out tribal invitations is extremely important if you are not in an established tribe and want your village to stay around for a while. Yes you can survive on your own for a while, but it's only a matter of time until a tribe sees you as a great "nobling target" and will go after you (Note: this is not the time to join a tribe... most people don't think highly of harboring a fugitive). If you feel that you can't possibly send out any more invites in your area, send a few more just to be safe. After doing that look around your area and try to find out who has some muscle and go to them and suggest pursuing diplomatic relations. However, be careful! If you get too many weaker allies in your area you will lose out on nobling some great towns in the future. Also if you are in an alliance be prepared to offer them every troop you have if you expect them to return the favor. Keep the number of alllies few, yet strong. Once all this is done there is not much that you can really do asides from sending out emails from time to time asking if any of your allies need help. This will ensure that when it comes time that you need help they will not get the impression that you are leaching off of them and they will also respond much sooner and forcefully.
5. Advanced attacking - Rams/Catapults
This information was sent to me by a user that wishes to remain anonymous so people don't think he's nice I would like to thank him a lot because a lot of this I did not know
Rams have 3 phases during the battle.
1) They reduce the defensive bonus given by the wall before the battle
2) They take part in the battle adding a massive 2 points per ram
3) The surviving rams damage the wall after the battle
To completely wipe out the wall bonus and not cause unneeded damage to your troop levels or your soon to be new village you need to send
(for a level20 wall)
219 level 1 rams
175 level 2 rams
157 level 3 rams
Catapult Chart
This shows how to use catapults in waves instead of a massive attack. If you do this it requires a lot less cats in the attacks.
This assumes that there are no defenses and walls. ALWAYS send troops with cats. Even if its like 25 axes.
Completely Destroy a Building
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Lvl 1 -> 2 catapults
Lvl 2-> 6 catapults
Lvl 3-> 10 catapults
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Min. Catapults To Use (Destroys one level)
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Lvl 1-3 -> 2 catapults
Lvl 4-7 -> 3 catapults
Lvl 8-11 -> 4 catapults
Lvl 12-13 -> 5 catapults
Lvl 14-16 -> 6 catapults
Lvl 17 -> 7 catapults
Lvl 18-19 -> 8 catapults
Lvl 20 -> 9 catapults
eg 1. It would take 10 cats to destroy lvl 3 in one attack. But if you use 3 attacks of 2 cats, it takes 6 cats
eg 2.It will take 328 cats(level1)to completely destroy a level 20 building in one strike.
Were as 3 separate attacks of 75 cats(level 1)will do the same thing.
It is possible to bring a level 30 building to 0 using 94 cats in waves although this would be impossible against a semi decent player.
There is no point destroying buildings if you plan to noble the village. They are just for dishing out punishment
Whisper928- 01-15-2007
Quick Unit Guide Here is a quick unit guide:
Spearmen: Best defensive unit against cavalry.
Swordsmen: Best defensive unit against infantry (infantry being Swordsmen, Spearmen, and Axemen).
Axemen: Strongest offensive unit but if the person you are attacking has more swordsmen then spearmen, include more light cavalry in your attack then axemen and vice versa.
Scouts: Level one: gathers troop data when you attack a village.
Level two: Gather building level and troop level in a village that you attack.
Level three: Gather building level, troop level in and outside (on a mission) of the village that you attack.
Light Cavalry: Best raiding (farming) unit and secondary offensive unit. If the person you want to attack has more swordsmen then spearmen, send more Light Cavlry in your force then axemen.
Heavy Cavalry: Worst defensive unit and offensive unit. Is a support unit.
Rams: break down the wall of your enemy. If I recall about 250 will reduce a level 20 wall into nothing.
Catapualts: Downgrades an enemy's building of your selection when you attack with them, this includes the wall but excludes the hiding place.
Nobleman: Used to conquer villages. Every sucessful attacks with this unit in your party reduces your enemy's village's loyalty anywhere from 20-35. If you have more then one nobleman in your party the attack only deals one noblemans loyalty reduction.
To build a nobleman you must have the right number of academy levels. The amount of noblemen you can train at one time is determined by how many academies* you have, substract the nobleman you have in your procession, substact nobleman in training, substract villages owned.
To build a nobleman you usually you will have to store "packages". A package is 28.000 wood, 30.000 clay, and 25.000 iron. To store a package you will just go to your academy and there is a store option open when you have enough resources. The cost you your next nobleman is in this fomula: Cost= package times(villages owned+ nobleman in your procession=nobleman in the training queue).
P.S. For the Axemen and Light cavalry the equal proportion is 4 axemen to every single Light Cavalry roughly (3:1) , when I said something about sending more of one of those units then another it meant having more for the ratio then the equal balance. Example: If the person you are attacking has alot more swordsmen then spearmen you may need to send 2 axemen for every single Light Cavalry (2:1) (this is just a complete example and you may never need anything in that ratio)
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